Students will observe demonstrations and experiments in mechanical movement. Through a number of carefully guided projects, students conceptualize and create sculptural works that have a kinetic time-based aspect. Assignments are designed for every skill level, and they encourage growth in the mastery of materials. Students develop a recognition of possibilities within the realm of Time-Based Sculpture.
TBA
Text-based, object-oriented, computer programming concepts for areas including interactive design, user interfaces, data visualization, and gaming.
This course will focus on the use of sound and music in interactive entertainment, and specifically video games. Students in the course will learn: How to apply an analytical framework for evaluating both the aesthetics and the execution of a video game sound design. Develop a strategy/procedure for designing sound for an interactive experience. Develop audio production skills that are unique to designing sound for a a video game. Gain exposure to tools and techniques useful in the creation of aesthetically coherent content as well as tools for the execution of the sound design for a video game. Develop a recognizable personal style of sound design and content creation
Prereg: CTK 240 or THE 251