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Dan Cox

Assistant Professor of Game Design
Office
CVA Center For The Visual Arts 212f
Office Hours
By appointment in-person or via Zoom.
  • About
  • Education
  • Selected Research

Biography

Dan Cox teaches game design and development with a focus on creative storytelling and narrative design. They research digital tools through exploring how past software structures influence present algorithmic decision-making.

Current Courses

CTK 352.002 Game Design II

CTK 355.002 Game Studio Capstone II

CTK 120.001 History of Games

CTK 354.002 User Experience Design for Games

Teaching Interests & Areas

Game Design, Game Development, and Narrative Design

Research Interests & Areas

Critical Code Studies, Media Archaeology, and Platform Studies.

PhD Texts and Technology

University of Central Florida
Orlando, FL

MA Rhetoric and Composition

Old Dominion University
Norfolk, VA

BS Computer Science

Old Dominion University
Norfolk, VA

Book, Authored

Hands-On Dynamic Story Scripting with the ink Scripting Language
Dan Cox.
(2021), Packt Publishing

Book, Edited

The Twine Cookbook
Dan Cox.
(2024), 364, Interactive Fiction Technology Foundation

Conference Proceeding

Exploring Affective Interaction in Self-Management Adherence for Artificial Internal Organ Care
Kristin Anne Carlson, Greg Corness, Jessie Casida, Luke Russell, Dan Cox, Simone Downie.
CHI Workshop on Affective Computing, (2025)
Adventures in TwineSpace: An Augmented Reality Story Format for Twine
PS Berge, Dan Cox, Jack Murray, Anastasia Salter.
Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, 13762, 499 - 512, (2022), 10.1007/978-3-031-22298-6_32

Presentations

Electronic Literature Collection, Volume 5
Dan Cox.
Electronic Literature Organization 2025, Toronto, Ontario, Canada, July, 2025
More History for the "Little Engine": Preserving the History and Works of Bitsy
Dan Cox.
Electronic Literature Organization 2025, Toronto, Ontario, Canada, July, 2025
Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools
Dan Cox.
Foundations of Digital Games 2025, Vienna, Austria, April, 2025
Collaboration with AI Through Teaching and Practice in Creative Technologies
Dan Cox, Greg Corness, Simone Downie, Tony Anthony Reimer, Kristin Anne Carlson.
AI & the Humanities: An Interdisciplinary Symposium, Normal, IL, April 16, 2025
Collaboration with AI Through Teaching Practice in Creative Technologies
Christopher Lackey, Simone Downie, Kristin Anne Carlson, Dan Cox, Greg Corness.
University Teaching and Learning Symposium: Emergent Technologies, Enduring Values: Reimagining Teaching for a New Era, Normal IL, January 7, 2025
Teaching the Digital Humanities in the Age of AI
Dan Cox.
Association for Computers and the Humanities, Online, November 6, 2024
Dynamic story creation across game platforms using the narrative language ink
Kenton Howard, Dan Cox.
Digital Games Research Association (DiGRA), Guadalajara, Jalisco, México, July, 2024
Twine Before Twine: Media Archaeology and Early Twine Works from 2006 to 2012
Dan Cox.
Electronic Literature Organization, Online, July, 2024
You Were Bought at a Price: War Metaphors and Queer Recovery in Beam Saber and This Body of Mine, I Will Make it a Temple
Dan Cox.
Generation Analog, Online, July, 2024
Separate Development, Unity with AI
Dan Cox.
Society for Cinema and Media Studies, Boston, MA, March, 2024