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Dan Cox

Assistant Professor of Game Design
Schl of Creative Technologies
Office
CVA Center For The Visual Arts 212f
Office Hours
Mondays and Wednesdays:
10:30 AM - 11:30 AM
2:00 PM - 3:00 PM

By appointment.
  • About
  • Education
  • Research

Biography

Dan Cox teaches game design and development with a focus on creative storytelling and narrative design. They research digital tools through exploring how past software structures influence present algorithmic decision-making.

Current Courses

352.001Game Design II

352.002Game Design II

352.003Game Design II

353.001Game Development

352.001Game Design II

353.002Game Development

355.002Game Studio Capstone I

Teaching Interests & Areas

Game Design, Game Development, and Narrative Design

Research Interests & Areas

Critical Code Studies, Media Archaeology, and Platform Studies.

PhD Texts and Technology

University of Central Florida
Orlando, FL

MA Rhetoric and Composition

Old Dominion University
Norfolk, VA

BS Computer Science

Old Dominion University
Norfolk, VA

Book, Authored

Cox, D. Hands-On Dynamic Story Scripting with the ink Scripting Language. Packt Publishing (2021)

Conference Proceeding

Berge, P., Cox, D., Murray, J., & Salter, A. Adventures in TwineSpace: An Augmented Reality Story Format for Twine. Vosmeer, M., Holloway-Attaway, L. (EDs), Interactive Storytelling. Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling 13762 (2022): 499 - 512.

Presentations

Cox, D. (2024). Separate Development, Unity with AI. Critical Making With/Against AI. Society for Cinema and Media Studies. 14-17 March 2024. Boston, Massachusetts.
Cox, D. (2024). Twine Before Twine: Media Archaeology and Early Twine Works from 2006 to 2012. ELO (Un)linked 2024. 18-21 July 2024. Online.
https://stars.library.ucf.edu/elo2024/hypertextsandfictions/schedule/5
Cox, D., Johnson, E., Murray, J., & Salter, A. (2024). Teaching the Digital Humanities in the Age of AI. Association for Computers and the Humanities. 6-8 November 2024. Online.
Cox, D. (2024). You Were Bought at a Price: War Metaphors and Queer Recovery in Beam Saber and This Body of Mine, I Will Make it a Temple. Generation Analog 2024. 24-25 July 2024. Online.
Howard, K. & Cox, D. (2024). Dynamic story creation across game platforms using the narrative language ink. DiGRA 2024. Guadalajara, Jalisco, México. https://github.com/KentonTaylorHoward/DiGRA2024-ink-workshop