Greg Corness
Assistant Professor of Creative Technology and Game Design
Wonsook Kim School of Art
Office
CVA Center For The Visual Arts 211b
Office Phone
Email
Website
- About
- Education
- Research
Biography
Greg Corness is a Researcher and Artist working with embodied interaction in media environments. His background in music, theatre and dance provides the basis for his research which focus on games, interdisciplinary improvisation, distributed cognition in performance, and methodologies for researching experience in games and performance.
Current Courses
490.004Directed Projects In Creative Technology
490.012Directed Projects In Creative Technology
390.009Directed Projects/Seminar In Arts Technology
352.001Game Design II
353.001Game Development
355.001Game Studio Capstone II
299.001Independent Honor Study
499.002Independent Research For The Master's Thesis
380.001Selected Topics In Arts Technology
481.001Selected Topics in Creative Technologies
PhD Interactive Arts and Technology
Simon Fraser University
Vancouver, Canada
MM Music Composition
University of Victoria
Victoria, Canada
BM Music Composition
University of Victoria
Victoria, Canada
Book, Chapter
Carlson, K., Corness, G., Sun, P., Corness, G., & Sun, P. Toys and Playful Devices : A Case Study. Foundations in Sound Design for Embedded Media (2019)
Corness, G., Carlson, K., Sun, P., Carlson, K., & Sun, P. Interfaces for Sound Installation. Foundations in Sound Design for Interactive Media (2019)
Carlson, K., Corness, G., & Sun, P. Case Study: Toys and Playful Devices. Filimowicz, Michael (EDs), Foundations in Sound Design for Embedded Media. Routledge (2018)
Antle, A., Corness, G., & Bevans, A. Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. England, David (EDs), Whole Body Interaction. Springer London (2011): 7--18.
Antle, A., Corness, G., & Bevans, A. Springboard: Designing image schema based embodied interaction for an abstract domain. Whole body interaction. Springer (2011): 7--18.
Conference Proceeding
Corness, G., Carlson, K., & Cherepanova, S. (2024, May). Catching the Inverse Ghosts: A Virtual Reality Installation. In Proceedings of the 9th International Conference on Movement and Computing (pp. 1-3).
Kim, W., Corness, G., & Carlson, K. Player Decision and Downtime in Competitive Games. Digital Games Research Association (DiGRA) (2024)
Nagy, Z., Carlson, K., and Corness, G. 2024. Designing a new virtual reality interface for interacting with audio spatialization backends. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.13904830
Carlson, K., Corness, G., Irannezhad, Z., Brucker, K., Schlink, L. (2023). Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents. Submitted to the Conference on Electronic and Visual Arts London (EVA). 7 pages. Peer Reviewed.
Corness, G., Carlson, K., Sungkajun, A. (2023) Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children. The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI). International, Peer Reviewed. Accepted.
Journal Article
Corness, G., & Carlson, K. Deconstructing Gesture: Investigating Embodied Motion. The International Symposium on Movement and Computing. ACM (2019)
Corness, G., Carlson, K., & Buckley, Z. Explorations in a Classroom Context of 3D Audio for Game Environments. The Future of Audio in VR Workshop IEEE VR. IEEE (2019)
Carlson, K., Sun, P., Cuykendall, S., Lantin, M., Schiphorst, T., & Corness, G. Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. Presence: Teleoperators and Virtual Environments 26.2 (2017): 97--110.
Antle, A., Corness, G., & Bevans, A. Balancing justice: exploring embodied metaphor and whole body interaction for an abstract domain. International Journal of Arts and Technology 6.4 (2013): 388--409.
Antle, A., Corness, G., & Droumeva, M. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology 2.3 (2009): 235--254.
Software
Carlson, K., Corness, G., & DeKock, B. Analysis and Visualization of Embodied Bowing Technique for Stringed Instruments
Corness, G., Carlson, K., & DeKock, B. Interactive Depth-Vision Bow Tracking
Presentations
Collaboration with AI Through Teaching and Practice in Creative Technologies. AI & the Humanities: An Interdisciplinary Symposium. Illinois State University. (2025)
Catching the Inverse Ghosts. International Conference on Movement and Computing. (2024)
Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents. Electronic Visualization and the Arts. (2023)
Intuition as a Parameter of Interaction Experience. Embodied Perspectives on Musical AI. (2022)
Valuing Embodied Knowledge: Teaching Technology to Dancers. Tish Dance and New Media Conference. (2017)
Bodies and Presence. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
The Interactive Arts and Media Department at Columbia College Chicago. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
Artist Presentation. #docyourworld, Conference on documentary practices. (2014)
Invited Speaker, Artist Presentation. Texas A+M Architecture and Visualization Department. (2014)
Us + It: Developing Performer-Computer Interaction with Agents in Performance. International Digital Media and Arts Association Conference (IDMAA2014). (2014)
Grants & Contracts
Building Community to Support Student Success in The School of Creative Technologies. Illinois State University. Illinois State University. (2024)
Sounding Actions (Stage2): Tangible and Wearable Systems for Analyzing Embodied Bowing Technique for Stringed Instruments. University Research Grant. Illinois State University. (2023)
Dean’s Faculty Professional Development & Travel Award Program. Illinois State University. Illinois State University. (2022)
Sounding Actions: Analysis and Visualization of Embodied Bowing Technique for Stringed Instruments’. University Research Grant. Illinois State University. (2022)
Using Balance as an Embodied Feedback Parameter for Dancer-Robot Interaction. CITE Columbia College Chicago. Other. (2016)