Skip to main content

Greg Corness

Assistant Professor of Creative Technology and Game Design
Wonsook Kim School of Art
Office
CVA Center For The Visual Arts 211b
  • About
  • Education
  • Research

Biography

Greg Corness is a Researcher and Artist working with embodied interaction in media environments. His background in music, theatre and dance provides the basis for his research which focus on games, interdisciplinary improvisation, distributed cognition in performance, and methodologies for researching experience in games and performance.

Current Courses

490.004Directed Projects In Creative Technology

490.012Directed Projects In Creative Technology

390.009Directed Projects/Seminar In Arts Technology

352.001Game Design II

353.001Game Development

355.001Game Studio Capstone II

299.001Independent Honor Study

499.002Independent Research For The Master's Thesis

380.001Selected Topics In Arts Technology

481.001Selected Topics in Creative Technologies

PhD Interactive Arts and Technology

Simon Fraser University
Vancouver, Canada

MM Music Composition

University of Victoria
Victoria, Canada

BM Music Composition

University of Victoria
Victoria, Canada

Book, Chapter

Carlson, K., Corness, G., Sun, P., Corness, G., & Sun, P. Toys and Playful Devices : A Case Study. Foundations in Sound Design for Embedded Media (2019)
Corness, G., Carlson, K., Sun, P., Carlson, K., & Sun, P. Interfaces for Sound Installation. Foundations in Sound Design for Interactive Media (2019)
Carlson, K., Corness, G., & Sun, P. Case Study: Toys and Playful Devices. Filimowicz, Michael (EDs), Foundations in Sound Design for Embedded Media. Routledge (2018)
Antle, A., Corness, G., & Bevans, A. Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. England, David (EDs), Whole Body Interaction. Springer London (2011): 7--18.
Antle, A., Corness, G., & Bevans, A. Springboard: Designing image schema based embodied interaction for an abstract domain. Whole body interaction. Springer (2011): 7--18.

Conference Proceeding

Corness, G., Carlson, K., & Cherepanova, S. (2024, May). Catching the Inverse Ghosts: A Virtual Reality Installation. In Proceedings of the 9th International Conference on Movement and Computing (pp. 1-3).
Kim, W., Corness, G., & Carlson, K. Player Decision and Downtime in Competitive Games. Digital Games Research Association (DiGRA) (2024)
Nagy, Z., Carlson, K., and Corness, G. 2024. Designing a new virtual reality interface for interacting with audio spatialization backends. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.13904830
Carlson, K., Corness, G., Irannezhad, Z., Brucker, K., Schlink, L. (2023). Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents. Submitted to the Conference on Electronic and Visual Arts London (EVA). 7 pages. Peer Reviewed.
Corness, G., Carlson, K., Sungkajun, A. (2023) Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children. The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI). International, Peer Reviewed. Accepted.

Journal Article

Corness, G., & Carlson, K. Deconstructing Gesture: Investigating Embodied Motion. The International Symposium on Movement and Computing. ACM (2019)
Corness, G., Carlson, K., & Buckley, Z. Explorations in a Classroom Context of 3D Audio for Game Environments. The Future of Audio in VR Workshop IEEE VR. IEEE (2019)
Carlson, K., Sun, P., Cuykendall, S., Lantin, M., Schiphorst, T., & Corness, G. Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. Presence: Teleoperators and Virtual Environments 26.2 (2017): 97--110.
Antle, A., Corness, G., & Bevans, A. Balancing justice: exploring embodied metaphor and whole body interaction for an abstract domain. International Journal of Arts and Technology 6.4 (2013): 388--409.
Antle, A., Corness, G., & Droumeva, M. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology 2.3 (2009): 235--254.

Software

Carlson, K., Corness, G., & DeKock, B. Analysis and Visualization of Embodied Bowing Technique for Stringed Instruments
Corness, G., Carlson, K., & DeKock, B. Interactive Depth-Vision Bow Tracking

Presentations

Collaboration with AI Through Teaching and Practice in Creative Technologies. AI & the Humanities: An Interdisciplinary Symposium. Illinois State University. (2025)
Catching the Inverse Ghosts. International Conference on Movement and Computing. (2024)
Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents. Electronic Visualization and the Arts. (2023)
Intuition as a Parameter of Interaction Experience. Embodied Perspectives on Musical AI. (2022)
Valuing Embodied Knowledge: Teaching Technology to Dancers. Tish Dance and New Media Conference. (2017)
Bodies and Presence. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
The Interactive Arts and Media Department at Columbia College Chicago. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
Artist Presentation. #docyourworld, Conference on documentary practices. (2014)
Invited Speaker, Artist Presentation. Texas A+M Architecture and Visualization Department. (2014)
Us + It: Developing Performer-Computer Interaction with Agents in Performance. International Digital Media and Arts Association Conference (IDMAA2014). (2014)

Grants & Contracts

Building Community to Support Student Success in The School of Creative Technologies. Illinois State University. Illinois State University. (2024)
Sounding Actions (Stage2): Tangible and Wearable Systems for Analyzing Embodied Bowing Technique for Stringed Instruments. University Research Grant. Illinois State University. (2023)
Dean’s Faculty Professional Development & Travel Award Program. Illinois State University. Illinois State University. (2022)
Sounding Actions: Analysis and Visualization of Embodied Bowing Technique for Stringed Instruments’. University Research Grant. Illinois State University. (2022)
Using Balance as an Embodied Feedback Parameter for Dancer-Robot Interaction. CITE Columbia College Chicago. Other. (2016)