Abstract
Carlson, K. (2020). ‘Ah Ha' Moments: Novice Choreographers Using Defamiliarization in Digital Choreographic Technologies. Leonardo Journal LABS Abstracts.
Book, Chapter
Sun, p., Zinovieff, F., Carlson, K., Muntean, R. (2021). Sonic Poetics of the Tidal Flats. Chapter in Designing Interactions for Music and Sound. Edited by M. Filimowicz. Routledge.
Sun, p., Carlson, K., Hennessy, K. (2020). Research-Creation as a Speculative Approach to Sound Design. Chapter in Doing Research in Sound Design. Edited by M. Filimowicz. Routledge.
Carlson, K., Corness, G., & Sun, P. Toys and Playful Devices : A Case Study. Foundations in Sound Design for Embedded Media (2019)
Carlson, K., Corness, G., Sun, P., Corness, G., & Sun, P. Toys and Playful Devices : A Case Study. Foundations in Sound Design for Embedded Media (2019)
Corness, G., Carlson, K., Sun, P., Carlson, K., & Sun, P. Interfaces for Sound Installation. Foundations in Sound Design for Interactive Media (2019)
Conference Proceeding
Corness, G., Carlson, K., & Cherepanova, S. (2024, May). Catching the Inverse Ghosts: A Virtual Reality Installation. In Proceedings of the 9th International Conference on Movement and Computing (pp. 1-3).
Kim, W., Corness, G., & Carlson, K. Player Decision and Downtime in Competitive Games. Digital Games Research Association (DiGRA) (2024)
Nagy, Z., Carlson, K., and Corness, G. 2024. Designing a new virtual reality interface for interacting with audio spatialization backends. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.13904830
Carlson, K., Corness, G., Irannezhad, Z., Brucker, K., Schlink, L. (2023). Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents. Submitted to the Conference on Electronic and Visual Arts London (EVA). 7 pages. Peer Reviewed.
Corness, G., Carlson, K., Sungkajun, A. (2023) Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children. The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI). International, Peer Reviewed. Accepted.
Journal Article
Carlson, K., & Valentin, R. The Gamification of Code: Programming Through Play in Blended Classrooms. Emerging Techniques and Applications for Blended Learning in K-20 Classrooms (2020): 88--113.
Corness, G., & Carlson, K. Deconstructing Gesture: Investigating Embodied Motion. The International Symposium on Movement and Computing. ACM (2019)
Corness, G., Carlson, K., & Buckley, Z. Explorations in a Classroom Context of 3D Audio for Game Environments. The Future of Audio in VR Workshop IEEE VR. IEEE (2019)
Carlson, K., Sun, P., Cuykendall, S., Lantin, M., Schiphorst, T., & Corness, G. Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. Presence: Teleoperators and Virtual Environments 26.2 (2017): 97--110.
Carlson, K., Sun, P., Cuykendall, S., Lantin, M., Schiphorst, T., & Corness, G. Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. Presence: Teleoperators and Virtual Environments 26.2 (2017): 97--110.
Other
Carlson, K. ‘Ah Ha’ Moments: Novice Choreographers Using Defamiliarization in Digital Choreographic Technologies. Communication, Art \& Technology: School of Interactive Arts and Technology (2016)
Software
Carlson, K., Corness, G., & DeKock, B. Analysis and Visualization of Embodied Bowing Technique for Stringed Instruments
Corness, G., Carlson, K., & DeKock, B. Interactive Depth-Vision Bow Tracking