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Master's in Creative Tecnologies Curriculum

Fall 2022

Steve Bryant

  • CTK 380.03 -- Digital Painting -- TR 9:00 a.m.–10:15 a.m. in CVA 140

    This course further develops aesthetics and computer skills for the digital media student through a series of projects and critiques while exploring Photoshop and its connection to artistic applications. Focus on all materials in this course will be on helping the student develop the aesthetics of their work as it pertains to composition, resolution, craftsmanship.

  • CTK 380.08 -- Comics and Sequential Art -- TR 2:00 p.m.–3:15 p.m. in CVA 140

    This course examines the visual narrative language and structure of comic books and graphic novels, exploring storytelling techniques, illustrative approaches, and visual pacing. This is done through a study of narrative artists, writers, and cartoonists, and the applied process of emulation and interpretation.

Gary Justis

  • CTK 380.07 -- Kinetic Sculpture -- TR 4:30 p.m.–5:45 p.m. in CVA 124

    Students will observe demonstrations and experiments in mechanical movement. Through a number of carefully guided projects, students conceptualize and create sculptural works that have a kinetic time-based aspect. Assignments are designed for every skill level, and they encourage growth in the mastery of materials. Students develop a recognition of possibilities within the realm of Time-Based Sculpture.

Roy Magnuson

  • CTK 460.01 -- VR Development -- M 5:00 p.m.–7:50 p.m. in CVA 50

    TBA

Rose Marshack

  • CTK 402.01 -- Computer Programming for Creatives -- TR 9:35 a.m.–10:50 a.m. in CVA 17
  • CTK 402.02 -- Computer Programming for Creatives -- TR 11:00 a.m.–12:15 p.m. in CVA 17

    Text-based, object-oriented, computer programming concepts for areas including interactive design, user interfaces, data visualization, and gaming.

Aaron Paolucci

  • CTK 380.06 -- Sound Design for Animation -- TR 11:00 a.m.–12:15 p.m. in CVA 50

    This class explores sound design and its relation to animation. Developing environment and atmospheric acoustics, aural interpretations of character movement and vehicles, and rewriting and recording new dialog to pre-existing animations will all be explored throughout this course. Emphasis will be on developing and critiquing sound design to animated clips.
    Prerequisite; CTK 240.

  • CTK 401.01 -- Portfolio Development In Arts Technology -- TBA
    Portfolio development with emphasis on individual artistic practice and aesthetic.

Tony Reimer

  • CTK 380.06 -- Sound Design for Video Games -- TR 3:35 p.m.–4:50 p.m. in CVA 140

    This course will focus on the use of sound and music in interactive entertainment, and specifically video games. Students in the course will learn: How to apply an analytical framework for evaluating both the aesthetics and the execution of a video game sound design. Develop a strategy/procedure for designing sound for an interactive experience. Develop audio production skills that are unique to designing sound for a a video game. Gain exposure to tools and techniques useful in the creation of aesthetically coherent content as well as tools for the execution of the sound design for a video game. Develop a recognizable personal style of sound design and content creation.
    Prereg: CTK 240 or THE 251

Matthew Smith

  • CTK 420.01 -- Programming Dynamic Media -- W 6:00 p.m.–8:50 p.m. in CVA 50

    Programming concepts using a graphical, dataflow environment for media-based performance, interactive installation, and generative art/sound.

  • CTK 445.01-- Sequencing & Digital Audio -- TR 12:15 p.m.–1:50 p.m. in CVA 17

    Study of music synthesis through MIDI sequencers, digital sound editing and recording, and the integration of digital audio and MIDI.

Annie Sungkajun

  • CTK 477.01 -- Motion Graphics -- MW 2:00 p.m.–3:15 p.m. in CVA 50

    This course explores concepts of motion in visual graphics and video. Students will learn about animation basics, including the traditional 12 Principles of Animation, and learn to decipher, construct and apply them to projects. Students will enhance their abilities to create well-designed motion graphics while utilizing skills from other Creative Technologies areas. This course will require experimentation in narrative, emotion, human or animal movement and lots of imagination.

Rick Valentin

  • CTK 401.01 -- Web Design and Development -- MW 9:00 a.m.–10:15 a.m. in CVA 50
  • CTK 401.02 -- Web Design and Development -- MW 10:30 a.m.–11:45 a.m. in CVA 50

    Theory, technical skills, and design concepts for the creation of standards-compliant web sites.

TBA

  • CTK 430.01 -- Web Video -- MW 9:00 a.m.–10:15 a.m. in CVA 140
  • CTK 430.02 -- Web Video -- MW 10:30 a.m.–11:45 a.m. in CVA 140

    Students will learn technical skills and concepts for the creation of fictional and documentary video content specifically for delivery on the CTK 450.01 --

  • CTK 450.01 -- Design and Aesthetic Issues In Arts Technology -- T 5:00 p.m.–7:50 p.m. in CVA 50

    Provides foundation for further graduate study in arts technology by introducing students to design and aesthetic issues related to multimedia and the digital arts.

TBA

  • CTK 380.01 -- Advanced Game Design -- MW 10:30 a.m.–11:45 a.m. in CVA 140
  • TBA

  • CTK 380.02 -- Games and Society -- MW 12:00 p.m.–1:15 p.m. in CVA 140

    This class provides a historical and cultural perspective on play, playfulness, lusory attitude, games and other forms of mediated culture. We will examine the present state and future directions of paper, card, and board games; physical games and sports; and video games. Students will play, analyze, and research games; imagine transformed digital or analog playful art/ifacts; and experiment with new directions in the field of game design.